Assessing Creativity

As a fifth-year educator, I consider myself fortunate having taught a multitude of subjects, beginning with business courses to currently teaching digital technology and STEM courses. Initially, I received my undergraduate degree in Business, later receiving my teacher certificate; therefore, my general knowledge of pedagogy was minimal. During my first year of teaching, I learned a great deal about the importance of formatively and summatively assessing students — most notably utilizing rubrics as a way to clearly define criteria and expectations to students.

For students in a financial literacy class tasked with effectively creating a budget worksheet or analyzing a simulated portfolio of stocks, criteria for assessing were straightforward. Contrarily, when tasking students with creatively solving problems — whether for design challenges, problem-based learning or inquiry-based learning projects — the task of outlining criteria becomes much more expansive. Effectively assessing students’ learning via maker-inspired activities requires a deeper look into what creativity is and how educators evaluate whether or not a student displays such qualities in their work.

Ask any given person to define ‘creativity’ and you will receive a wealth of responses along with, perhaps, some perplexed looks. Most of us can spot a creative idea when we see one, however defining the word is surprisingly challenging; the reason being, creativity is not defined by one specific indicator, rather many of which include, imagination, style, cleverness and the ability to impact others (Wiggins, 2012).

In full disclosure, upon reading Grant Wiggin’s insights on assessing creativity, I was apprehensive to believing I could effectively and objectively assess that of my own students. Although, by not providing my students with concrete objectives and feedback regarding creativity, both formatively and summatively, my efforts are falling short. Further, if my students understand specifically what creative problem-solving consists of, they can more accurately assess their own creativity skills and adapt when necessary.

For example, take the classroom design challenge that I recently published, which tasks students with creating an interactive prototype of their ideal classroom using Makey Makey and scratch.mit.edu, and presenting their prototypes to their classmates. By nature, the project urges students to think creatively, yet I plan on using this Creativity & Innovation Rubric designed by the Buck Institute for Education (BIE) to provide students with specific assessment criteria and expectations (2013). The rubric encompassess criteria for the process students will go through, along with their finished product. Since the design challenge is proposed for my Introduction to Engineering classes, where we regularly utilize the engineering design process (EDP), it is a sufficient way to hold students accountable for not only going through all steps of the EDP, but emphasizing how creative their efforts are. For their final product, the rubric assesses three qualities: originality, value and style. It is simple and digestible for middle school students.

An impactful way to have students analyze their creative thinking and problem-solving skills is to require them to set goals and self-reflect on their progress throughout the project. Paired with reviewing the aforementioned Creativity & Innovation Rubric with students prior to beginning the project, it sets clear expectations. Of course, it is the teacher’s responsibility to actively engage in conversation with students, asking strategic questions that urge them to consistently assess their learning and development.

In 2010, IBM polled more than 1,500 Chief Executive Officers and found that they ranked creativity above rigor, discipline, integrity and vision. With today’s society being even more complex and fast-paced, the need for individuals to exhibit creativity is imperative for them to be able to differentiate themselves, their work and their problem solving skills. Indeed, maker-inspired activities foster creative expression (Halverson & Sheridan, 2014), however students must be prompted further than to simply “be creative.”  

As Grant Wiggins stated, “If rubrics are sending the message that a formulaic response on an uninteresting task is what performance assessment is all about, then we are subverting our mission as teachers” (2012). Beyond assessing reading, writing and arithmetic, we, as educators, must foster a productive and objective way to equip students with the necessary foresight to understand and implement creativity across their work and learning process.

 

Buck Institute for Education. (2013). 6-12 Creativity & Innovation Rubric (CCSS Aligned). Retrieved from http://www.bie.org/object/document/6_12_creativity_innovation_rubric_ccss_aligned

Halverson, E.R. & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-465.

IBM. (2010, May 18). IBM 2010 Global CEO Study: Creativity Selected as Most Crucial Factor for Future Success. Retrieved from https://www-03.ibm.com/press/us/en/pressrelease/31670.wss

Wiggins, G. (2012, February 3). On assessing for creativity: yes you can, and yes you should. [Web log comment]. Retrieved from http://grantwiggins.wordpress.com/2012/02/03/on-assessing-for-creativity-yes-you-can-and-yes-you-should/

Makey Makey: Unleashing Creativity

We have a tendency to blame a lack of creativity on laziness or apathy and, while they are certainly factors, oftentimes we just can’t seem to place a finger on why we can’t come up with an innovative idea. What’s even more baffling is that, it’s as if the smarter we become, the more rigid our views on everything around us become as well. There’s a term for this — Functional Fixedness — the cognitive bias where individuals see objects used only in their traditional sense. Functional Fixedness places a stranglehold on perception and hinders the ability to think creatively.

In my graduate course, CEP 811, this week class focused on exploring the idea of repurposing and its implications on creativity and educational technologies. In an engaging and thought-provoking keynote presentation, Dr. Matthew Koehler, professor of educational psychology and educational technology at Michigan State University, and Dr. Punya Mishra, co-director of the Master's in Educational Technology program at Michigan State University, explain that creativity is “easy to recognize, but hard to define” (2012). We’ve all heard the overused statement urging us to 'think outside the box,' yet how do educators utilize educational technology to creatively construct meaningful activities for students? Ironically, “there is no such thing as an educational technology;” we create it ourselves (Mishra, 2012).

In 2012, Eric Rosenbaum and Jay Silver surprised the crowdfunding space, raising more than $500,000 to fund an invention kit they developed called Makey Makey. They claimed the kit would “turn everyday objects into touchpads and combine them with the internet.” By simply combining a circuit board, USB cable, a few wires, alligator clips and everyday objects, Makey Makey breaks the barriers of Functional Fixedness. Still not drinking the Kool-Aid? Search “Makey Makey” on YouTube and you’ll find tons of individuals who have explored the world around them and created inventions out of the wildest objects. Take these for example: a compilation of Makey Makey music inventions, a Makey Makey video game controller, or even a way to make a carrot scream when being sliced!

 

My Makey Makey Invention

Adding myself into the mix, throughout the week I explored my own Makey Makey kit and invented a way to help reinforce training methods with my puppy, Lucy (you may recall my training endeavor from CEP 810). Last week, my fiancé, Samantha, and I were visiting her cousins’ house and happened to see that they were getting rid of an old rabbit pen. The idea struck me that we may be able to repurpose it in our apartment as a way to partition the living room from the kitchen (it has the ability to be situated into different shapes), giving Lucy a sizable, controlled space to roam around without getting into too much trouble. The only issue is, since she is a bit hyperactive, she often jumps on the counters and gate, which is something we’ve been trying to curtail. What better way to help reinforce her training than to invent a way to teach her when we’re not in the room ourselves? This is where my Makey Makey comes in!

Here is my invention in action:

 

How You Can Join in on the Fun

If you’re interested in trying something like this for yourself, all you’ll need is a Makey Makey kit ($49.95), aluminum foil, 28-gauge aluminum or copper craft wire (thinner wire is more flexible), tape (conductive tape helps if you have it), and basic computer programming knowledge.

As seen in the video, I began by first creating a program in Scratch, a free website that allows users to program interactive stories, games and animation. The website uses a form of click-and-drag block coding, so there’s no need to have prior computer programming experience. Of note, the website includes a wealth of step-by-step tutorials, which are an incredible way to introduce yourself and/or your students to programming. After recording myself saying, “Lucy, off,” I created a simple command so that when the space key is pressed, the recording will sound off and count the amount of times it occurs.

Below is my Makey Makey setup. The red cable plugs into the USB port on my computer, the yellow wire connects the space key to the foil on top of the gate, and the green wire connects earth to Lucy. Therefore, when Lucy touches the foil, it closes the circuit and runs the program I’ve created, prompting the recording to sound.

I also repurposed Lucy’s harness using some aluminum foil, conductive tape and craft wire. This took a few tries to get right since I had to make sure that the foil was touching Lucy's body.

Next, I connected wire to the foil, wrapped it around the rings of the harness, coiled it around the leash and ultimately connected it to the Makey Makey. The clip on her leash is metal so I knew that once it touched the rings, it would close the circuit. Lastly, I made sure to tether the leash to her crate to avoid my laptop from being destroyed if she tugged. Below is a video that further explains.

 

Final Thoughts

Although this activity was challenging to say the least, I thoroughly enjoyed the process of creating this invention; it certainly brought out the inner-child in me. I now understand why and how Makey Makey can completely revolutionize learning for students. As I was tinkering with my kit, I was going through the steps of the Engineering Design Process, first defining the problem I was trying to solve — to prevent Lucy from jumping on counters and gate — along with constraints, then moving on to exploring, planning, creating and ultimately improving the invention to be more efficient. With my Intro to Engineering students, Makey Makey can take design challenges to the next level. Furthermore, by integrating computer programming, it can urge students to think critically, sequentially and creatively, fostering invaluable skills in a fun and playful manner.

The sky's the limit when it comes to what Makey Makey can offer students and, as I’ve learned, it’s up to educators to provide them with the tools necessary to become innovative problem solvers. In this case, all we need is a Makey Makey kit and the world around us.

 

Functional Fixedness (2001). In Gale Encyclopedia of Psychology. Retrieved from http://www.encyclopedia.com/medicine/encyclopedias-almanacs-transcripts-and-maps/functional-fixedness

Keevill, A. (2014). Makey Makey Screaming Carrot. Retrieved from https://youtu.be/o4iTQ7lr2W0

Koehler, M. & Mishra, P. (2012). Teaching Creatively: Teachers as Designers of Technology, Content and Pedagogy. Retrieved from https://vimeo.com/39539571

Mishra, P. (2012). Keynote Speaker @ 21st Century Learning Conference - Hong Kong 2012. Retrieved from https://youtu.be/9bwXYa91fvQ

Rosenbaum, E. (2013). MaKey MaKey Music Examples. Retrieved from https://youtu.be/wkPt9MYqDW0

Rosenbaum, E. & Silver, J. (2012). MaKey MaKey: An Invention Kit for Everyone. Retrieved from https://www.kickstarter.com/projects/joylabz/makey-makey-an-invention-kit-for-everyone

Rossberg, D. (2016). MaKey MaKey Game Controller Tutorial. Retrieved from https://youtu.be/81q-n28vOuM

Wohl, J. (2017). Puppy Training w/ Makey Makey. Retrieved from https://scratch.mit.edu/projects/183869285/#player

Made to be a Maker

Me in the studio (2013)

Me in the studio (2013)

I’ll never forget the day my brother, Cameron, and I came home with our all black, spruce top, acoustic guitar. Truth be told, it was his idea to split the cost and share the guitar; yet, it would end up spending its tenure in my room. We chose the color not because we were huge Johnny Cash fans but because, simply put, it looked cool. I was 15 years old and only a few years removed from my parents purchasing me my own electric guitar beginner kit which, after taking a few lessons and not practicing (I expected to be able to learn songs and skip the fundamentals — oops), my fleeting career ended. This was my chance at redemption, and I made the best of it.

I skipped the formal lessons and explored a do-it-yourself (DIY) approach, immersing myself in the online world of guitar tablature (or tabs for short) — a simple number and line method to teach guitar playing to individuals who can’t/don’t want to read sheet music. The idea was quite revolutionary to me and, although it was still just as difficult to learn the basics, I remember thinking to myself, “This time, I’m going to get it.”

Fast forward and I’ve written over 100 songs, performed at various venues in and out of my home state of New Jersey, and have had the good fortune of recording with top industry session musicians. Songwriting has become a significant part of my life, and it all began with the urge to create.

My second graduate course, CEP 811 - Adapting Innovative Technologies in Education, kicked off this past week with exploring Maker Culture, the idea that we are all fundamentally born to be makers, some of us tinkering with small projects and others creating the next groundbreaking technology. Yet, our innovative spirit relies on one another and, as filmmaker, Kirby Ferguson mentions in part one of his four-part web-series, Everything is a Remix, “Creation requires influence. Everything we make is a remix of existing creations, our lives and the lives of others” (2012). My urge to pick up the guitar, learn to play, and later write my own songs, was only possible due to inspiration from existing musicians. Further, it’s listening to other artists that fosters my desire to continue writing.

For my initial assignment, I was tasked with creating a remix video, using images and videos in the public domain only, that showcase Maker Culture in some way. What better way to do so than to explore the evolution of guitar making? I strongly recommend trying this activity for yourself as, although it was challenging, it certainly releases creativity and admiration for the maker spirit. The production process helped remind me to be grateful for all the time I’ve spent developing my craft. Of note, I used iMovie to produce the video, however there are free online video-production apps, such as WeVideo and Adobe Spark that are simple and easy to use.

Please enjoy the video below and feel free to comment with any feedback you may have! Lastly, if interested, you can listen to my music here.

Bech, M. (2017, October 16). Gibson Les Paul Goldtop (Photograph). Retrieved from https://unsplash.com/photos/OwMIhcZu_X8.

Centron Corporation (Producer). (ca. 1970). Fences and Gates (Documentary). Retrieved from https://archive.org/details/0846_Fences_and_Gates_09_29_02_00.

Ferguson, K. (2012, September 10) Everything is a Remix Part 1 (Documentary). Retrieved from https://vimeo.com/14912890.

Gurrola, G. (2016, August 17) Acoustic guitar player in pale light (Photograph). Retrieved from https://unsplash.com/photos/2UuhMZEChdc.

Henman, K. (2017, September 26) Untitled (Photograph). Retrieved from https://unsplash.com/photos/rg1X0DQHw6Y.

Henry, M. (2017, May 6) Guitar player gear looking (Photograph). Retrieved from https://unsplash.com/photos/_zoBLWLscqg.

Montgomery, K. (2016, May 9) Fender Jazzmaster headstock (Photograph). Retrieved from https://unsplash.com/photos/Ln1bd3eXATU.

Shea, K. (2017, January 24) Pure white electric guitar (Photograph). Retrieved from https://unsplash.com/photos/laHwVPkMTzY.

Sundalic, M. (2016, March 2) Untitled (Photograph). Retrieved from https://unsplash.com/photos/TVgcpjm7jxc.

Taalbi, B., & Taalbi, P. (2009, September 17) Breaking Bad Season Finale - Freestyle by Taalbi Brothers: teen brothers shred flamenco rock guitar! (Musical Performance). Retrieved from https://youtu.be/9nTGSfbP-N8.

Tsiorba, Peter. (2015, February 23) Luthier's Art of Guitar Making (Video). Retrieved from https://youtu.be/13RW9vBTiNQ.

Wohl, J. (2013, September 2) Untitled (Photograph). Retrieved from https://www.facebook.com/photo.php?fbid=10100736227316612&set=a.675614930362.2206664.26101537&type=3&theater.

Wohl, J. (2017, October 27) Untitled (Audio Recording).